![]() So, a lot of it comes down to the quality of a game, but I also think that the historical subject matter is something that is also very important for its success. We have a team that’s done a lot of work on strategy games, going back a quarter-century now, and a lot of those games have been history titles. ![]() We like to think that the core of it is having a fun game design. What has been the key factor in DomiNations’ success over the past two years? Tim Train, Big Huge Games CEO project lead for DomiNations. Tim Train, CEO at Big Huge Games and project lead for DomiNations, sat down with AListDaily to discuss how the game has managed to become so successful after two years, and how it plans to maintain that same growth and engagement over the next eight. ![]() Nexon acquired developer Big Huge Games in March of last year, and DomiNations has become a prime example of the game publisher’s vision of having mobile games with 10-year service lives. The strategy title, where players grow their civilizations across different ages throughout world history, has surpassed $100 million in lifetime revenue. Since its launch in 2015, DomiNations has been quietly making history in the mobile gaming space.
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